Safehouse Lab
§ 04 — Journal

Notes from the machine room

Research, builds and the things that went wrong on the way. Written while it is still fresh enough to be honest about.

Featured

Talent was never the problem

EA closed BioWare this week, after thirty years. The studio did not run out of talented people. It ran out of decisions. 24 Oct 2026 7 min read Gaming Industry Read it
24 Oct 2026

A model is a tool an agent uses

The interesting part of an AI agent is not the model underneath it. It is what survives when the model is replaced.

4 min
24 Oct 2026

Compute it, don't fetch it

A companion site for a live game taught us a rule we now apply everywhere: if a number can be derived, deriving it is the feature.

4 min
24 Oct 2026

Modding is someone else's house

A mod is engineering done inside work you do not own. That changes what good practice looks like — technically and otherwise.

4 min
24 Oct 2026

Build inside the game, not around it

Most studios treat games as a subject. The interesting work is one layer in — inside the running world, where the constraints are real.

3 min